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Nsound
NsoundAll.h
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//-----------------------------------------------------------------------------
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//
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// $Id: NsoundAll.h 910 2015-07-09 03:05:58Z weegreenblobbie $
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//
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// Nsound is a C++ library and Python module for audio synthesis featuring
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// dynamic digital filters. Nsound lets you easily shape waveforms and write
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// to disk or plot them. Nsound aims to be as powerful as Csound but easy to
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// use.
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//
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// Copyright (c) 2004 - 2007 Nick Hilton
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//
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// weegreenblobbie_at_yahoo_com
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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//-----------------------------------------------------------------------------
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#ifndef _NSOUND_ALL_H_
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#define _NSOUND_ALL_H_
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#include <
Nsound/Nsound.h
>
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#include <
Nsound/AudioPlayback.h
>
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#include <
Nsound/AudioPlaybackRt.h
>
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#include <
Nsound/AudioStream.h
>
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#include <
Nsound/AudioStreamSelection.h
>
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#include <
Nsound/Buffer.h
>
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#include <
Nsound/BufferSelection.h
>
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#include <
Nsound/BufferWindowSearch.h
>
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#include <
Nsound/CircularBuffer.h
>
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#include <
Nsound/Clarinet.h
>
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#include <
Nsound/Cosine.h
>
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#include <
Nsound/DelayLine.h
>
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#include <
Nsound/DrumBD01.h
>
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#include <
Nsound/DrumKickBass.h
>
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#include <
Nsound/EnvelopeAdsr.h
>
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#include <
Nsound/FFTChunk.h
>
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#include <
Nsound/FFTransform.h
>
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#include <
Nsound/Filter.h
>
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#include <
Nsound/FilterAllPass.h
>
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#include <
Nsound/FilterBandPassFIR.h
>
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#include <
Nsound/FilterBandPassIIR.h
>
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#include <
Nsound/FilterBandPassVocoder.h
>
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#include <
Nsound/FilterBandRejectFIR.h
>
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#include <
Nsound/FilterBandRejectIIR.h
>
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#include <
Nsound/FilterCombLowPassFeedback.h
>
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#include <
Nsound/FilterDelay.h
>
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#include <
Nsound/FilterDC.h
>
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#include <
Nsound/FilterHighPassFIR.h
>
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#include <
Nsound/FilterHighPassIIR.h
>
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#include <
Nsound/FilterIIR.h
>
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#include <
Nsound/FilterLeastSquaresFIR.h
>
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#include <
Nsound/FilterLowPassFIR.h
>
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#include <
Nsound/FilterLowPassIIR.h
>
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#include <
Nsound/FilterLowPassMoogVcf.h
>
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#include <
Nsound/FilterMovingAverage.h
>
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#include <
Nsound/FilterFlanger.h
>
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#include <
Nsound/FilterParametricEqualizer.h
>
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#include <
Nsound/FilterPhaser.h
>
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#include <
Nsound/FilterSlinky.h
>
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#include <
Nsound/FilterStageIIR.h
>
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#include <
Nsound/FilterTone.h
>
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#include <
Nsound/FluteSlide.h
>
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#include <
Nsound/Generator.h
>
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#include <
Nsound/GeneratorDecay.h
>
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#include <
Nsound/Granulator.h
>
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#include <
Nsound/GuitarBass.h
>
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#include <
Nsound/Hat.h
>
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#include <
Nsound/Instrument.h
>
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#include <
Nsound/Kernel.h
>
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#include <
Nsound/Mesh2D.h
>
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#include <
Nsound/MeshJunction.h
>
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#include <
Nsound/Mixer.h
>
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#include <
Nsound/OrganPipe.h
>
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#include <
Nsound/Plotter.h
>
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#include <
Nsound/Pluck.h
>
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#include <
Nsound/Pulse.h
>
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#include <
Nsound/RandomNumberGenerator.h
>
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#include <
Nsound/ReverberationRoom.h
>
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#include <
Nsound/RngTausworthe.h
>
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#include <
Nsound/Sawtooth.h
>
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#include <
Nsound/Sine.h
>
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#include <
Nsound/Spectrogram.h
>
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#include <
Nsound/Square.h
>
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#include <
Nsound/StreamOperators.h
>
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#include <
Nsound/Stretcher.h
>
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#include <
Nsound/TicToc.h
>
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#include <
Nsound/Triangle.h
>
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#include <
Nsound/Utils.h
>
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#include <
Nsound/Vocoder.h
>
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#include <
Nsound/Wavefile.h
>
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#include <
Nsound/WindowType.h
>
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#endif
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// :mode=c++: jEdit modeline
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Vocoder.h
FFTransform.h
Spectrogram.h
FilterCombLowPassFeedback.h
AudioPlaybackRt.h
DelayLine.h
Instrument.h
CircularBuffer.h
Cosine.h
FilterTone.h
FilterBandPassIIR.h
FilterFlanger.h
FFTChunk.h
OrganPipe.h
RngTausworthe.h
RandomNumberGenerator.h
ReverberationRoom.h
StreamOperators.h
AudioPlayback.h
TicToc.h
FilterLeastSquaresFIR.h
Kernel.h
FilterIIR.h
FilterLowPassIIR.h
FilterBandPassVocoder.h
FilterBandPassFIR.h
Nsound.h
FilterLowPassMoogVcf.h
Wavefile.h
FilterDelay.h
Filter.h
FluteSlide.h
Pulse.h
FilterPhaser.h
Utils.h
FilterParametricEqualizer.h
FilterSlinky.h
FilterHighPassIIR.h
Clarinet.h
Generator.h
Hat.h
Triangle.h
Stretcher.h
FilterBandRejectIIR.h
FilterLowPassFIR.h
DrumKickBass.h
EnvelopeAdsr.h
WindowType.h
Mesh2D.h
Sine.h
FilterStageIIR.h
BufferSelection.h
BufferWindowSearch.h
Square.h
DrumBD01.h
FilterHighPassFIR.h
GeneratorDecay.h
Sawtooth.h
Pluck.h
MeshJunction.h
Granulator.h
FilterDC.h
Mixer.h
AudioStreamSelection.h
GuitarBass.h
Buffer.h
Plotter.h
AudioStream.h
FilterBandRejectFIR.h
FilterAllPass.h
FilterMovingAverage.h
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