Nsound  0.9.4
FilterAllPass.h
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1 //-----------------------------------------------------------------------------
2 //
3 // $Id: FilterAllPass.h 874 2014-09-08 02:21:29Z weegreenblobbie $
4 //
5 // Nsound is a C++ library and Python module for audio synthesis featuring
6 // dynamic digital filters. Nsound lets you easily shape waveforms and write
7 // to disk or plot them. Nsound aims to be as powerful as Csound but easy to
8 // use.
9 //
10 // Copyright (c) 2007 Nick Hilton
11 //
12 // weegreenblobbie_yahoo_com (replace '_' with '@' and '.')
13 //
14 //-----------------------------------------------------------------------------
15 
16 //-----------------------------------------------------------------------------
17 //
18 // This program is free software; you can redistribute it and/or modify
19 // it under the terms of the GNU General Public License as published by
20 // the Free Software Foundation; either version 2 of the License, or
21 // (at your option) any later version.
22 //
23 // This program is distributed in the hope that it will be useful,
24 // but WITHOUT ANY WARRANTY; without even the implied warranty of
25 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
26 // GNU Library General Public License for more details.
27 //
28 // You should have received a copy of the GNU General Public License
29 // along with this program; if not, write to the Free Software
30 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 //
32 //-----------------------------------------------------------------------------
33 #ifndef _NSOUND_FILTER_ALL_PASS_H_
34 #define _NSOUND_FILTER_ALL_PASS_H_
35 
36 #include <Nsound/Filter.h>
37 
38 namespace Nsound
39 {
40 
41 // Forward class declarations
42 class AudioStream;
43 class Buffer;
44 class FilterDelay;
45 
46 //-----------------------------------------------------------------------------
47 class FilterAllPass : public Filter
48 {
49  public:
50 
52  const float64 & sample_rate,
53  const float64 & max_delay_time_seconds,
54  const float64 & gain);
55 
56  FilterAllPass(const FilterAllPass & copy);
57 
58  virtual
60 
62  filter(const AudioStream & x);
63 
65  filter(const AudioStream & x, const float64 & delay_in_seconds);
66 
68  filter(const AudioStream & x, const Buffer & delay_in_seconds);
69 
70  Buffer
71  filter(const Buffer & x);
72 
73  Buffer
74  filter(const Buffer & x, const float64 & delay_in_seconds);
75 
76  Buffer
77  filter(const Buffer & x, const Buffer & delay_in_seconds);
78 
79  float64
80  filter(const float64 & x);
81 
82  float64
83  filter(const float64 & x, const float64 & delay_in_seconds);
84 
86  operator=(const FilterAllPass & rhs);
87 
88  void
89  plot(boolean show_fc = true, boolean show_phase = false);
90 
91  void
92  reset();
93 
94  protected:
95 
98 
100 
102 };
103 
104 };
105 
106 // :mode=c++: jEdit modeline
107 #endif
FilterAllPass(const float64 &sample_rate, const float64 &max_delay_time_seconds, const float64 &gain)
double float64
Definition: Nsound.h:146
Base class for IIR Filters, defines the interface.
Definition: Filter.h:49
FilterAllPass & operator=(const FilterAllPass &rhs)
void plot(boolean show_fc=true, boolean show_phase=false)
FilterDelay * y_delay_
Definition: FilterAllPass.h:97
FilterDelay * x_delay_
Definition: FilterAllPass.h:96
A Buffer for storing audio samples.
Definition: Buffer.h:60
A class for filtering audio in the frequecy domain.
Definition: FilterDelay.h:47
AudioStream filter(const AudioStream &x)