A Buffer holds audio samples at discrete sample periods. The Buffer object knows nothing about time, endianness or bit precision. It is a generic container of floating point data.
There are 3 general ways to create an Nsound Buffer:
Call the constructor:
from Nsound import * b = Buffer()
The new Buffer b is empty. Calling the getLength() method will return 0.
The underlying data structure that is held by the Buffer class is a std::vector. One can preallocate memory when creating a buffer by specify the number of samples to preallocate:
b = Buffer(1024)
The new Buffer b is empty, even though memory was preallocated. Calling the getLength() method will return 0.
In general, you don’t need to worry about preallocating memory. It is meant to be useful when implementing new features in Nsound when the size of Buffers are already known.
The Buffer class includes some convience functions for creating Buffers that are filled with oness, random numbers or zeros:
from Nsound import * b1 = Buffer.ones(10) b2 = Buffer.rand(10) b3 = Buffer.zeros(10)
In the example above, 10 samples were stored in the created Buffers.
A Buffer can be created from a wavefile:
b = Buffer("california.wav")
The new Buffer b will contain all the samples in “california.wav”. If the wavefile has more than one channel, only the first channel is read and stored in the new Buffer.
The wavefile’s data will be converted into float64 with a range of (-1.0, 1.0.).